01 / ANTICIPATE
You are controlling acceleration, not position. Tilt to change lateral velocity, then counter-steer to brake before reaching the pad.
MOON TEA / LAST-MILE LOGISTICS
A fragile tea shipment. One landing pad. Limited fuel. Balance lateral motion, descent, and engine burn before touchdown.
Click the flight view to focus keyboard controls. Hold ↑/W for thrust; hold ← →/A D to tilt. If this preview captures shortcuts, use the on-screen controls or open the link in your browser.
TOUCHDOWN REPORT
Local rule-based feedback from this flight’s sampled states; it may identify several limits exceeded. Suggestions are not a guaranteed landing route.
You are controlling acceleration, not position. Tilt to change lateral velocity, then counter-steer to brake before reaching the pad.
Upward thrust slows descent but spends fuel. Leaning diverts some lift sideways. A perfect-looking approach can still run out of fuel.
A teal line records the flight. The dashed amber line in the reference projects three seconds with the engine off; it is not an autopilot or a guaranteed route.
Each recording runs the actual game model and renderer at normal simulation speed, with scripted on/off thrust and left/right inputs. These are automated demonstrations, not human or browser playtests. The recording uses the website cockpit layout: flight view, right-side instruments, control buttons and touchdown report. Highlighted keys are held. Decisions now change only every 0.5 seconds: each press or release lasts at least half a second, except termination at touchdown. There are no high-frequency micro-pulses. Follow tilt, coast, thrust/braking and leveling cues. This remains a constrained script, not a human usability test. Compare braking, approach angle and remaining fuel; the final frame shows touchdown limits and score.
You start left of the pad and already moving right. Use a little right tilt (→ / D) with thrust (↑ / W) to build lateral speed, then release the direction key and watch the pad offset shrink. Releasing a direction key stops changing the angle; it does not level the craft.
Positive lateral speed means you are still moving right. As the pad gets closer, tilt left (← / A) and apply thrust to reduce that speed. Do not wait until you are directly above the pad to start braking.
Use the opposite direction key to bring the angle close to zero. Apply thrust in short holds to slow descent, checking the speed after each one. Releasing thrust leaves inertia and gravity acting on the craft.
Both feet must fit on the pad, vertical speed must be ≤9 m/s, absolute lateral speed ≤7 m/s, and absolute tilt ≤12°. All must be true together; being above the pad is not enough if you are sliding too fast.
Common mistake: holding thrust while chasing the pad, then overshooting. On the next attempt, reduce lateral speed earlier before refining the landing position.
This mission starts with substantial rightward speed. Check lateral speed and pad offset before deciding to tilt right. The pad being to your right does not mean you should keep accelerating toward it.
Positive wind acceleration gradually increases rightward velocity; negative wind accelerates left. It is not the direction you are currently moving. Make a small correction, release the direction key, and observe the velocity trend before correcting again.
When the offset is shrinking but rightward speed remains high, tilt left and thrust to brake. As wind changes, aim for manageable speed and then level the craft. You do not need to stay exactly above the pad center throughout the approach.
Before reaching the surface, stabilize attitude and descent speed while checking that both feet will fit. Lateral speed may change sign; its absolute value at touchdown must be ≤7 m/s, vertical speed ≤9 m/s and tilt ≤12°.
Common mistake: making a large opposite correction every time the wind changes sign. Watch actual velocity and correct drift that has appeared or is continuing to grow.
You start with only 48% fuel and are already moving down and right. Use that existing motion to approach the pad. Apply thrust when the trajectory needs changing; avoid prolonged hovering just to make the view look steady.
After a thrust hold, inspect vertical and lateral speed before deciding whether to continue. Tilt redirects some thrust sideways and reduces vertical support. Excessive tilt can force you to spend more fuel.
Complete most lateral braking before reaching the pad, then level while you still have height. Reduce overshoot-and-chase cycles so fuel remains available for final descent braking.
The landing limits are unchanged. If fuel runs out first, look for hovering or chasing corrections. If you crash with plenty remaining, inspect braking timing and attitude rather than trying to save even more fuel.
This recorded pass lands with about 1.8% fuel, so its margin is small. Treat it as a tradeoff example and practice calm mode first. Matching its score or memorizing key timings is not required.
The generated clip supplies the fictional delivery setting. Flight decisions and outcomes are calculated in code. The physics is a simplified game model, not a flight-training simulator.