AI 创作实验室AI Coding Lab中文

MOON TEA / LAST-MILE LOGISTICS

The last mile on the Moon

A fragile tea shipment. One landing pad. Limited fuel. Balance lateral motion, descent, and engine burn before touchdown.

COMPLETED REFERENCE · THREE FLIGHT CONDITIONS

Click the flight view to focus keyboard controls. Hold ↑/W for thrust; hold ← →/A D to tilt. If this preview captures shortcuts, use the on-screen controls or open the link in your browser.

01 / ANTICIPATE

You are controlling acceleration, not position. Tilt to change lateral velocity, then counter-steer to brake before reaching the pad.

02 / BUDGET

Upward thrust slows descent but spends fuel. Leaning diverts some lift sideways. A perfect-looking approach can still run out of fuel.

03 / LEARN FROM THE TRACE

A teal line records the flight. The dashed amber line in the reference projects three seconds with the engine off; it is not an autopilot or a guaranteed route.

Completed mission recordings

Each recording runs the actual game model and renderer at normal simulation speed, with scripted on/off thrust and left/right inputs. These are automated demonstrations, not human or browser playtests. The recording uses the website cockpit layout: flight view, right-side instruments, control buttons and touchdown report. Highlighted keys are held. Decisions now change only every 0.5 seconds: each press or release lasts at least half a second, except termination at touchdown. There are no high-frequency micro-pulses. Follow tilt, coast, thrust/braking and leveling cues. This remains a constrained script, not a human usability test. Compare braking, approach angle and remaining fuel; the final frame shows touchdown limits and score.

Calm approach

Calm approach: learn to brake early
  1. Move toward the pad

    You start left of the pad and already moving right. Use a little right tilt (→ / D) with thrust (↑ / W) to build lateral speed, then release the direction key and watch the pad offset shrink. Releasing a direction key stops changing the angle; it does not level the craft.

  2. Brake before you reach the pad

    Positive lateral speed means you are still moving right. As the pad gets closer, tilt left (← / A) and apply thrust to reduce that speed. Do not wait until you are directly above the pad to start braking.

  3. Level while you still have height

    Use the opposite direction key to bring the angle close to zero. Apply thrust in short holds to slow descent, checking the speed after each one. Releasing thrust leaves inertia and gravity acting on the craft.

  4. Check all four touchdown conditions

    Both feet must fit on the pad, vertical speed must be ≤9 m/s, absolute lateral speed ≤7 m/s, and absolute tilt ≤12°. All must be true together; being above the pad is not enough if you are sliding too fast.

Common mistake: holding thrust while chasing the pad, then overshooting. On the next attempt, reduce lateral speed earlier before refining the landing position.

Story material: Moon Tea

The generated clip supplies the fictional delivery setting. Flight decisions and outcomes are calculated in code. The physics is a simplified game model, not a flight-training simulator.